iOS dating app — The Factory
In 2014 I worked at The Factory on a dating app called “Woo”. Wilson Miner had done the initial branding and visual work. I designed the in-app chat and the majority of the app flows.
![A screenshot of the Woo website, and another of the Woo app on the Apple App Store](/portfolio/ios-dating-app/01-800.png)
Woo’s take on dating was that it’s more fun when you have friends there to help. So to use the app to find a date you had to persuade at least one friend to sign up, spend time reading profiles on your behalf, and curate a pool of potential matches for you to consider.
That idea separated Woo from its competitors, but it also introduced a lot of product, design, and engineering complexity. We had people on the site who were looking for a date, people who were helping their friend(s) look for a date, and people who were doing both. Figures 2 and 3 show some of the documentation that I made to expose that complexity.
![A complicated grid showing possible states a Woo user could be in](/portfolio/ios-dating-app/02-800.png)
![A complicated grid showing different types on content different users might encounter using the Woo app](/portfolio/ios-dating-app/03-800.png)
This product complexity also extended to the invitation flows. Figure 4 shows the three kinds of invitations that could have been sent, and the pathways to acceptance or rejection for each one.
![Screenshots of different designs of typing indicators being used in a chat app](/portfolio/ios-dating-app/04-800.png)
In addition to working on product logic and flows, I also designed the 1-to-1 and group chat feature.
![Screenshot of the Woo group chat feature](/portfolio/ios-dating-app/05-800.png)
With all the design work done, I provided engineering with detailed specs for everything we’d made (Figure 6).
![Samples of the design specs for the Woo app](/portfolio/ios-dating-app/06-800.png)